Kizzie Frank - Arts & Entertainment Editor
With mental health awareness is gaining speed, the World Health Organization has recognized "gaming disorder" as mental health issue in the 11th issue of the ICD, or the "International Classification of Diseases". "Gaming disorder" falls under the category of "Disorders due to substance abuse or Addictive Behaviour". To some it may sound ridiculous, but it could be very real.
The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. - International Classification of Diseases
WHO, however, states in the ICD that the "disorder" can only be determined after a 12 month period of continuous behavior such as, "impaired control over gaming", and "gaming takes precedence over other life interests". According to CNN, Dr. Vladimir Poznyak, a member of WHO's Department of Mental Health and Substance Abuse, states explained the possibility of a person having the condition is very low, due to the realistic severity of the problem, "Millions of gamers around the world, even when it comes to intense gaming, would never qualify as someone with gaming disorder". Dr. Poznyak also wanted to make it clear that there was no agenda in mind when suggesting the disorder, but to at least show the disorder is at the very least, a possibility.
The behavior the ICD refers to is essentially common to the argument of parents: an argument that has continuously been shot down. Parents have expressed concerns on violent games that create violent children, decrease in empathy, and disconnect with reality, etc, but to the extreme where some have tried to ban a certain genre of video games. The simple fix in some people's mind is to simply not allow the child to play the game, or be more involved in their daily lives.